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Devlog
Dev log #6: 2/07/2025 (Alpha version)
July 02, 2025
by
Finesden
#update, #alpha
- wheel physics & movement fine-tuning for cop car - tweaked UFO movement - added custom UFO model - new custom open/closed bar models - UI bottle for alcohol capacity + bottle shaking when visiting b...
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Dev log #5: 11/06/2025 (Playable Level version)
June 11, 2025
by
mehdi_benallegue
Integrated new playable level into the scene: Removed roundabouts for easier navigation, turning them into intersections instead Added garage locations which should make the cop's teleportation less p...
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Dev log #4: 04/06/2025 (Game Design Presentation version)
June 04, 2025
by
mehdi_benallegue
The minimap now hides the drunk driver's location except when they visit a bar, in which case the cop receives a notification on their map with their location. There is now a minimap for each player -...
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Dev log #3: 28/05/2025 (Tech Demo Version)
May 28, 2025
by
Finesden
#new feature
"Round the City" Update + Added City 1 level design layout (includes 4 bars and uses the new road & building assets) + Added new road and building assets + Changed splitscreen to be top/bottom + Impro...
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Dev log #2: 22/05/2025 (Ethan's Game Jam 2 feature)
May 22, 2025
by
Finesden
#new feature
Since Ethan could not attend Game Jam 2, this additional game feature is his submission for the game jam 2 assignment. This build introduces the bar mechanic. Alcohol is now a limited resource, and th...
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Dev log #1: 21/05/2025
May 21, 2025
by
mehdi_benallegue
What's done so far Implemented simple WASD and gamepad car controls. Built on the collisions systems, the drunk driver now takes damage proportional to its velocity relative to what it collided with...
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