Dev log #1: 21/05/2025
2Drunk2Drive » Devlog
What's done so far
- Implemented simple WASD and gamepad car controls.
- Built on the collisions systems, the drunk driver now takes damage proportional to its velocity relative to what it collided with.
- Added a level the players can drive in.
- Made the game multiplayer split-screen.
- Alcohol drinking effects like speed augmentations, occasional blackouts and long term blurriness (blurriness is a panel overlap placeholder for now)
- Integrated assets for the cop and drunk driver car.
- Rearview mirror functionality
- Simple bare-bones Minimap & UI for game stats
- First version of civilian car spawning and navigation
Next steps
- Make it so that the alcohol's effects only affect the drunk driver and not the cop.
- Limit the supply of alcohol and add checkpoints for alcohol pickup.
- Balance the cop car vs drunk driver car speed.
- Improve civilian car spawning on the road and implement a pathfinding algorithm for them.
- Fix the audio SFX.
- Improve car models & apply textures
What we learned
- Merging Unity projects in Git branches is hard!
- Use prefabs as often as possible to avoid these issues.
- Code gets messy very fast with 5 different people working on it, need to follow better design principles in the future to ensure modularity and reusability.
Files
2drunk2drive.zip 44 MB
4 days ago
Get 2Drunk2Drive
2Drunk2Drive
What better combo than drinking and driving? Drink and run away from the cops in this 1vs1 splitscreen game!
Status | In development |
Authors | mehdi_benallegue, tamel, Finesden, JeremyXie123, ChicagoTedREAL, Wtttttm, Marco, akiraking |
Genre | Racing |
Tags | 3D, Casual, First-Person, Unity |
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