Dev log #5: 11/06/2025 (Playable Level version)
2Drunk2Drive » Devlog
- Integrated new playable level into the scene:
- Removed roundabouts for easier navigation, turning them into intersections instead
- Added garage locations which should make the cop's teleportation less predictable
- Added 3D models for the bars that change to look closed when visited, as well as new road tiles
- Changed the first person camera to third person.
- Created concept art for the UFO as well as colour options/potential skins.
- Implemented a new movement model for the UFO that better matches player expectations of its feel.
- Refactored the UI by removing hard coded panel switching.
- Refactored the movement code for easier binding and swapping of controls through the newer Unity InputSystem.
- Removed the alcohol bottle & bottle animation when drinking since we have now switched to third person view
Files
2D2DPlayableLevel.mp4 257 MB
15 days ago
2Drunk2Drive_levelversion.zip 44 MB
15 days ago
Get 2Drunk2Drive
2Drunk2Drive
What better combo than drinking and driving? Drink and run away from the cops in this 1vs1 splitscreen game!
Status | In development |
Authors | mehdi_benallegue, tamel, Finesden, JeremyXie123, ChicagoTedREAL, Wtttttm, Marco, akiraking |
Genre | Racing |
Tags | 3D, Casual, First-Person, Unity |
More posts
- Dev log #4: 04/06/2025 (Game Design Presentation version)22 days ago
- Dev log #3: 28/05/2025 (Tech Demo Version)30 days ago
- Dev log #2: 22/05/2025 (Ethan's Game Jam 2 feature)35 days ago
- Dev log #1: 21/05/202536 days ago
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