Dev log #5: 11/06/2025 (Playable Level version)
2Drunk2Drive » Devlog
- Integrated new playable level into the scene:
- Removed roundabouts for easier navigation, turning them into intersections instead
- Added garage locations which should make the cop's teleportation less predictable
- Added 3D models for the bars that change to look closed when visited, as well as new road tiles
- Changed the first person camera to third person.
- Created concept art for the UFO as well as colour options/potential skins.
- Implemented a new movement model for the UFO that better matches player expectations of its feel.
- Refactored the UI by removing hard coded panel switching.
- Refactored the movement code for easier binding and swapping of controls through the newer Unity InputSystem.
- Removed the alcohol bottle & bottle animation when drinking since we have now switched to third person view
Files
2D2DPlayableLevel.mp4 257 MB
Jun 11, 2025
2Drunk2Drive_levelversion.zip 44 MB
Jun 11, 2025
Get 2Drunk2Drive
2Drunk2Drive
It's Cop versus Drunk Driver in a chaotic city chase!
Status | In development |
Authors | mehdi_benallegue, tamel, Finesden, JeremyXie123, ChicagoTedREAL, Wtttttm, Marco, akiraking |
Genre | Racing |
Tags | 3D, Arcade, Casual, Co-op, Destruction, High Score, Low-poly, Unity, Versus |
Languages | English |
More posts
- Dev log #9: 5/08/2025 (Full Release 1.0)47 days ago
- Dev log #8: 23/07/2025 (Beta Version)61 days ago
- Dev log #7: 16/07/2025 (Updated Game Demo Version)68 days ago
- Dev log #6: 2/07/2025 (Alpha version)82 days ago
- Dev log #4: 04/06/2025 (Game Design Presentation version)Jun 04, 2025
- Dev log #3: 28/05/2025 (Tech Demo Version)May 28, 2025
- Dev log #2: 22/05/2025 (Ethan's Game Jam 2 feature)May 22, 2025
- Dev log #1: 21/05/2025May 21, 2025
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