Dev log #4: 04/06/2025 (Game Design Presentation version)


  • The minimap now hides the drunk driver's location except when they visit a bar, in which case the cop receives a notification on their map with their location.
  • There is now a minimap for each player - the drunk driver's minimap does not show the cop's location or the undercover cop locations. The cop player's minimap does not show the drunk driver's location (aside from the notification events)
  • Updated the car hitbox to more accurately fit the visible 3D model.
  • Added the cop ability to swap locations with another undercover cop car on the map to sabatoge the drunk driver.
  • Added a UI for the cop to pull up the minimap and select an undercover swap location.
  • Implemented display swapping and support for 2 monitor setups, with the same UI as in single monitor split-screen.
  • Expounded on the screen UI.
  • Created UI concepts for the alcohol bottles and finisher screens for the cop & drunk driver.
  • Added bar location models, character portraits and car models.

Files

2Drunk2Drive_gddversion.zip (v1.4 - GDD presentation version) 43 MB
3 days ago
Game Design Doc.pdf 17 MB
3 days ago

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