Dev log #6: 2/07/2025 (Alpha version)
- wheel physics & movement fine-tuning for cop car
- tweaked UFO movement
- added custom UFO model
- new custom open/closed bar models
- UI bottle for alcohol capacity + bottle shaking when visiting bar
- withdrawal effects + removed steering sensitivity when not withdrawing + drink tooltip
- UI character profiles (they change based on game events like drinking, magnet pulling, etc)
- New UI format for both cop and drunk driver. + Splitscreen now is left/right with standard screen ratios each + fixed bug where blurring would affect UI also
- New minimap appearance and new minimap icons. Removed bar visit ping and replaced with just showing the UFO's cursor icon for a small amount of time on the cop's minimap
- Game round timer and time-over game ending
- double confirm round start (both players must confirm to start game)
- new title screen
- Improved input system and controls
- cop teleportation is now linked to d-pad and the 4 teleportation spots are hard-wired to each of the 4 d-pad inputs
- Added new "garage" models for the teleportation spots. + teleporting now orientates the cop car with the road, and maintains speed.
- Implemented magnet "lasso" ability for cop + this creates a "pull" field around the cop car which will pull the UFO inward like a black-hole
- UI tooltip for cop at the UFO's location to indicate the other player is within range to use magnet pull
- implemented completely new level, with larger roads and more assets and parked cars, etc.
- added parked cars throughout the map
- roads are now wider and larger
- starting position on map are now intentionally placed, at opposite ends of map
- added decorations (stoplights, stop signs, road blocks, etc
Files
Get 2Drunk2Drive
2Drunk2Drive
What better combo than drinking and driving? Drink and run away from the cops in this 1vs1 splitscreen game!
Status | In development |
Authors | mehdi_benallegue, tamel, Finesden, JeremyXie123, ChicagoTedREAL, Wtttttm, Marco, akiraking |
Genre | Racing |
Tags | 3D, Casual, First-Person, Unity |
More posts
- Dev log #5: 11/06/2025 (Playable Level version)24 days ago
- Dev log #4: 04/06/2025 (Game Design Presentation version)31 days ago
- Dev log #3: 28/05/2025 (Tech Demo Version)38 days ago
- Dev log #2: 22/05/2025 (Ethan's Game Jam 2 feature)44 days ago
- Dev log #1: 21/05/202545 days ago
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