Dev log #6: 2/07/2025 (Alpha version)
- wheel physics & movement fine-tuning for cop car
- tweaked UFO movement
- added custom UFO model
- new custom open/closed bar models
- UI bottle for alcohol capacity + bottle shaking when visiting bar
- withdrawal effects + removed steering sensitivity when not withdrawing + drink tooltip
- UI character profiles (they change based on game events like drinking, magnet pulling, etc)
- New UI format for both cop and drunk driver. + Splitscreen now is left/right with standard screen ratios each + fixed bug where blurring would affect UI also
- New minimap appearance and new minimap icons. Removed bar visit ping and replaced with just showing the UFO's cursor icon for a small amount of time on the cop's minimap
- Game round timer and time-over game ending
- double confirm round start (both players must confirm to start game)
- new title screen
- Improved input system and controls
- cop teleportation is now linked to d-pad and the 4 teleportation spots are hard-wired to each of the 4 d-pad inputs
- Added new "garage" models for the teleportation spots. + teleporting now orientates the cop car with the road, and maintains speed.
- Implemented magnet "lasso" ability for cop + this creates a "pull" field around the cop car which will pull the UFO inward like a black-hole
- UI tooltip for cop at the UFO's location to indicate the other player is within range to use magnet pull
- implemented completely new level, with larger roads and more assets and parked cars, etc.
- added parked cars throughout the map
- roads are now wider and larger
- starting position on map are now intentionally placed, at opposite ends of map
- added decorations (stoplights, stop signs, road blocks, etc
Files
Get 2Drunk2Drive
2Drunk2Drive
It's Cop versus Drunk Driver in a chaotic city chase!
| Status | In development |
| Authors | mehdi_benallegue, tamel, Finesden, JeremyXie123, ChicagoTedREAL, Wtttttm, Marco, akiraking |
| Genre | Racing |
| Tags | 3D, Arcade, Casual, Co-op, Destruction, High Score, Low-poly, Unity, Versus |
| Languages | English |
More posts
- Dev log #9: 5/08/2025 (Full Release 1.0)Aug 06, 2025
- Dev log #8: 23/07/2025 (Beta Version)Jul 23, 2025
- Dev log #7: 16/07/2025 (Updated Game Demo Version)Jul 16, 2025
- Dev log #5: 11/06/2025 (Playable Level version)Jun 11, 2025
- Dev log #4: 04/06/2025 (Game Design Presentation version)Jun 04, 2025
- Dev log #3: 28/05/2025 (Tech Demo Version)May 28, 2025
- Dev log #2: 22/05/2025 (Ethan's Game Jam 2 feature)May 22, 2025
- Dev log #1: 21/05/2025May 21, 2025

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